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Hello everyone! My name is Tomi Linja-aho and I'm a graphic artist here at Bugbear Entertainment. My main job here is making tracks and different kinds of objects for you to destroy. :) We are known as driving game developer, so my track (pun intended) record includes making tracks and objects to the critically acclaimed Rally Trophy (our first big game), Tough Trucks (small racing game for Activision Value), FlatOut and now FlatOut 2.

I joined Bugbear family in 2001 as a trainee based on a hint from a friend. If I remember correctly, my first job was mapping textures on track blocks for Rally Trophy's Switzerland tracks. I did that for a week or so, and then started making tracks and objects on them as my full time job. Two months later I got a contract. I find it extremely fun and surprisingly challenging to design a track that is fun to drive, and not making it too difficult or something that makes you mad or frustrated. Or both :)

I liked it very much from the beginning, and still do! Since I can't sing and definitely can't dance, this is the form of entertainment I feel comfortable enough to do :) It's been all good and fun and I can't wait what the future will bring us and what we'll bring you :) I hope you keep your eyes on this blog, I have alot to tell and show! *grin*

 

























  • Position: graphic artist
  • Joined Bugbear: year 2001
  • Age: 26 years
  • Likes: Seeing how things start to come together - making the final product "come to alive", pasta, Battery energy drink
  • Dislikes: Mosquitos at summer
  • Hobbies: Playing games (at the moment: BF2, Fahrenheit (aka Indigo Prophecy)), watching tv, walking, watching movies
  • So what do you do at Bugbear?
    • Design and model tracks and scenery, 3d objects
    • Test different games when there's time
    • Random stuff (Make videos, take screenshots etc)
    • Write this blog! :)

























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